My name is Forrest Rettig and I’m a 3D artist with a passion for hard-surface modeling and game development. I specialize in hard-surface modeling, low-poly modeling and UVing, high-to-low baking, and realistic texturing in the PBR workflow.
I am inspired by mechs, gundams, post WWII era fighter jets, and all things mechanical and I strive to bring these inspirations into my work.
Please feel free to contact me at firstname.lastname@example.org
Baking High to Low Poly
Physically Based Rendering
Creating realistic textures
Unreal Engine 3 and 4 Unity 4