My name is Forrest Rettig and I’m a 3D artist with a passion for hard-surface modeling and game development. I specialize in hard-surface modeling, low-poly modeling and UVing, high-to-low baking, and realistic texturing in the PBR workflow.

I am inspired by mechs, gundams, post WWII era fighter jets, and all things mechanical and I strive to bring these inspirations into my work.

Please feel free to contact me at